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treantmonk variant cleric

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. The Order of Scribes wizard, Distinguished Wizard or Dud? Also at 1st level, you can thunderously rebuke attackers. (normally a controlled mount is restricted to the Dodge, Dash or Disengage actions). Combat Mobility You may take the disengage action as a bonus action. Whenever you gain a level, you may change one of your selections. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. Also starting at 1st level, your healing spells are more effective. Continuing my series on the best and worst subclasses in D&D, I discuss the 11-16th level range in today’s video, which you can find HERE on YouTube. The Treantmonk Variant; Links to my content; May 18, 2020. You may select this feature more than once. Discover your favourite pathfinder cleric guide book right here by downloading. Hedge Magic Choose 2 cantrips from any one spell list. The spell must have a casting time of 1 action and must target only that creature. Your understanding of communication allows you to communicate with a creature who speaks a language you don’t know on a rudimentary level after 10 minutes of interaction. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. Mystical Sharpshooter Up to once on your turn, before you make a ranged spell attack, you can choose to forgo your proficiency modifier to the attack roll. If you select this feature a second time, your memory becomes so acute you can accurately recall even the most finite details of anything you’ve seen or heard within the last month to the point that you could duplicate a key or a spellbook that you have observed. A creature takes radiant damage equal to 1d10 damage plus your Wisdom modifier, on a failed saving throw, and half as much damage on a successful one. Pommel Strike When you take the attack action and make all attacks with a melee weapon you are holding in two hands with the benefit of your proficiency modifier, you can use a bonus action to make a melee attack with another part of the weapon. In addition you may decipher a written language you don’t know on a rudimentary level after 10 minutes of study. Get a pet Cleric to heal your party and carry your treasure. Sharp Hearing You have advantage on Wisdom (Perception) checks relying on sound. You are a crazed attacker on the battlefield. You may select this feature more than once. Your mind is always working, allowing you to notice the finer details, remember relevant facts, the speech and mannerisms of others, and process your thoughts quickly. Tenacious Any saving throw to prevent your HP maximum from being lowered automatically succeeds. Weapon Versatility You gain proficiency in the Lance, and two other martial weapons of your choice. Elemental Adept Choose one of the following damage types: acid, cold, fire, lightning, poison or thunder. For example, instead of restoring 2d6 hit points to a creature, you restore 12. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. Studied You gain advantage on any intelligence ability check to recall information about any type of creature. Intelligence is your spellcasting ability for these spells. Adventures. A feature may only be selected once, unless the description says otherwise. Still fumbling my way around, but I think I have it functional at least at this point. Hardy Concentration You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. War has many manifestations. This has given you rudimentary magic skills and/or the training to deal with spellcasters. A Collection of D&D Class Build Guides - the Wiki Thread; For God and Party-A Cleric's guide A Guide to the D&D 5th Edition Paladin through the eyes of a 3.5 Your bloodlust has granted you certain advantages while fighting with unmatched zeal. You are an expert at skulking and scouting in dangerous locations, like dungeons, dark hallways in an enemy lair, or caverns. If the attack hits, you add twice your proficiency modifier to the damage. Perfect Memory You always know the number of hours left before the next sunrise or sunset, and you always know which way is north, you have advantage on any ability checks to avoid getting lost, in addition, you can accurately recall anything you have seen or heard within the past month. Otherwise, you can use it again after you finish a long rest. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature. If you select this feature a second time, you may choose to forgo any amount up to your proficiency modifier to the attack roll, adding twice the amount of the penalty to the damage. Your spellbook, if you have one, may be written in such ciphers preventing it from being copied by anyone who you have not taught the cypher to. For example, if a Cleric (d8) spends 2 Hit Dice on healing, they automatically regain 16 Hit Points plus their modifier for Con on both dice. You are a master of fighting with two weapons at once. Also note that many colored items are also links to the Paizo SRD. Nov 27, 2020. On your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. See the Player’s Handbook for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. The cleric is a deceptively complex class with lots of ways to play him and lots of traps that players can fall into if they’re not careful on how to proceed. Combat Medic When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point. 2. You start with the following equipment, in addition to the equipment granted by your background: As a conduit for divine power, you can cast cleric spells. Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. Quick Dual Wielding Whenever you use your interact with an object to draw or stow a weapon, you may do so with two one handed weapons at the same time. If you perceive a spell being cast, the spell’s effect, or both, you can make an Intelligence (Arcana) check to identify the spell being cast. In addition to the better AC at level 1, starting as cleric also lets you spend your variant human feat on Heavy Armor Mastery, which you wouldn't otherwise have until level 4. If you select this feature a second time, after you use this feature, you retain a +2 to your AC against melee attacks until the beginning of your next turn. Channel Divinity (1/rest), Divine Domain Feature, Channel Divinity (2/rest), Divine Domain Feature, Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature, Destroy Undead (CR 4), Divine Domain Feature. The Cleric. Whenever they make an attack roll until the end of your next turn, they must roll 1d4 and subtract the result. Grappler You may use a bonus action to grapple an opponent that is prone. At 20th level, your call for intervention succeeds automatically, no roll required. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you use this feature, you cannot use it again until you complete a short or long rest. Spirit Guardians is nice, but can easily be disrupted with a +2 to Con saves. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. Light Armor Defense While wearing light armor, you may add your armor's AC bonus to your Dexterity saving throws. You start with two such effects: Turn Undead and an effect determined by your domain. If you select this option a second time, a magical shield is considered a magical weapon for the purposes of overcoming resistance to bludgeoning damage. Creatures that fail their saving throw take 1d8 bludgeoning damage plus a number of d8's equal to half your Cleric level (rounded up), and are knocked prone. You may add half your proficiency modifier on any ability check to use a set of tools for which you are not proficient. When you use your Channel Divinity, you choose which effect to create. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. If you would like to support the GM Binder developers, consider joining our Patreon community. Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Nimble When you are prone, standing up uses only 5 feet of your movement. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival. If you have the Heavy Dual Wielder feature, you may ignore the light weapon restriction. You use the same ability score as the class from which list you chose the spell. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Your specialized training has provided you with certain advantages when fighting on horseback or another applicable mount. As a cleric, you choose one aspect of your deity’s portfolio to emphasize, and you are granted powers related to that domain. Iliyan : Nov 18, 2009, 02:01 pm: I think you are underestimating the use of a Lantern Archon as a SM III. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. The Bard. A feat represents an area of expertise that gives a character special capabilities. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Resilient You gain proficiency in saving throws in the ability score of your choice. All the domains over which a deity has influence are called the deity’s portfolio. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to shove the target. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. Wisdom is your spellcasting ability for your cleric spells. The damage increases with level, with the number of d10's equaling one half your Cleric level (rounded up). Cleric Variant: Cloistered Cleric. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. How sexy is that! Savage Attack Once per turn when you roll damage for a melee weapon attack, you may roll the weapon’s damage dice twice and select the better result. My critiques. Cavalry Attack You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. You can then use your access to the creature’s mind to command it. Its fun to get heavy armor and all martial weapons. Lance Charge If your mount moves at least 10 feet towards an enemy on your turn and you use the attack action to attack that enemy with a lance, you can choose to forgo your proficiency modifier to the attack roll. 25:59. You are especially hardy, you are wounded less and irrepressible even when wounded, recovering with surprising speed. Spell Sniper When you cast a spell that requires you to make an attack roll, the spell’s range is doubled. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. If the cleric is a life domain cleric and is taking Magic Initiate Druid he could get Shillelagh (and have then not to rely on other melee weapons) as one of the cantrips and Goodberries for the level 1 spell. June 8, 2020. Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. Imploring your deity’s aid requires you to use your bonus action. Medium Armor Proficiency You gain proficiency in medium armor (you must be proficient in light armor through a source other than this feat to choose this feature). Cleric Level Spells 1st ceremony, sanctuary 3rd aid, warding bond 5th aura of vitality, beacon of hope 7th locate creature, resilient sphere 9th negative energy protection, telepathic bond Blessings of Compassion %X WXPIZIP [LIRE[MPPMRKGVIEXYVI]SYGERWIIQEOIWE WEZMRKXLVS[XSEZSMHSVIRHXLIFPMRHIH HIEJIRIH GLEVQIH Climbing doesn’t cost you extra movement, and you can make a running long or high jump after moving only 5 feet on foot, rather than 10 feet. As an action, choose one creature that you can see within 60 feet of you. When you reach 14th level, the extra damage increases to 2d8. Tough Your hit point maximum increases by an amount equal to your level when you select this feature. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. Quick Reference. You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. If you select this option a second time, you may make the additional attack without using your bonus action. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. At 1st level, you know three cantrips of your choice from the cleric spell list. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. If you select this feature a second time, the target of the attack suffers disadvantage on its next two weapon attack rolls it makes before the end of its next turn. Variant Human gives you Magic Initiate for the blade cantrips, or Resilient Con to keep your concentration in melee. Alternatively, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. If you would like to support the GM Binder developers, consider joining our Patreon community. Alternatively, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder or lightning damage (your choice) to the target. If you select this feature a second time, you may see in darkness as if you had darkvision (60 feet), or if you already have darkvision, the range is increased by 30 feet. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to shove the target. Light Armor Mastery While wearing light armor which you are proficient in, and you are damaged by a melee attack, you can use your reaction to move 5 feet in any direction without provoking an opportunity attack. Ranger Spells (3pp) Sorcerer/Wizard (3pp) Summoner Spells (3pp) Witch Spells (3pp) Variant Magic Rules. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Universal Spell Focus If you have the Spellcasting Focus feature from a class you have levels in, that spellcasting focus becomes an applicable focus for all spells from any class. … Versatile Intellect Whenever you make a Wisdom ability check, you may substitute your Intelligence score if it is higher. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. Light Armor Mobility While wearing light armor, opportunity attacks are made against you with disadvantage. In combat you are careful and employ enhanced tactics that make you especially deadly. Each domain’s description gives examples of deities who have influence over that domain. Diseases. The Wizard: The Treantmonk Variant by Treantmonk's Temple. If you select this feature a second time, you may select another ritual casting class and may add their ritual spells to your ritual book. Point Blank Shot Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. I support a limited subset of Pathfinder's rules content. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. It also can’t take reactions. Multi Attacker When you use a bonus action to attack using two weapon fighting, you may make an additional attack with that weapon if you made more than one attack with another weapon you are holding on that turn. Battlecaster When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. Uncanny Senses Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. For example, the Savage Combatant feat requires you to have a Strength of 13 or higher. Light Armor Versatility You may wear a Chain Shirt or Hide armor as light armor for the sake of determining proficiency. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. As a cleric, you gain the following class features. If you select this feature a second time, the damage reduction applies to all bludgeoning, piercing or slashing weapons. Heavy Dual Wielder You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. Shield Bash You are proficient in the use of a shield as an improvised weapon, the shield has the light property and inflicts 1d4 bludgeoning damage on a successful hit. If you select this feature a second time, you may control a mount even if it is not trained for combat. Some domains grant you additional effects as you advance in levels, as noted in the domain description. Dec 1, 2020 Go To Latest Post. Starting at 2nd level, when a creature (including yourself) within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. When you do so, you may take that feat again using an ability score increase as normal. Fast Reflexes You gain a +5 bonus to initiative. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. Each Goodberry will heal 4 HP instead of 1 HP (1 HP spell + 2 domain ability cleric +1 spell level) making Goodberry a very strong healing spell. At 1st level, you learn two languages of your choice. Having had a week to go over Tasha’s in detail, I’ve come up with a video of my overall impressions. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Once you use this feature, you can’t use it again until you finish a short or long rest. Stealthy You gain proficiency in the Stealth skill, if you already have proficiency, you gain expertise. by Brotha_Healz. When you finish a short or long rest, you regain your expended uses. The Cleric: The Treantmonk Variant Knowledge Domain. He gives up some of the cleric's combat prowess in exchange for greater skill access and a wider range of spells devoted to knowledge (and the protection of knowledge). Trap Resistance You have resistance to the damage dealt by traps. You must meet any prerequisite specified in a feat to take that feat. Download and Read Pathfinder Cleric Guide Pathfinder Cleric Guide Only for you today! When you choose this domain at 1st level, you gain proficiency with heavy armor. Cleric: The Treantmonk Variant by Treantmonk's Temple. The Treantmonk Variant: Table of Contents. Your proficiency bonus is doubled for any ability check you make that uses either of those skills. The spellcasting ability used for these rituals matches the class for which the rituals belong. The thing is this, it gets Greater Teleport at will! an unearthed arcana variant that requires you give up your familiar (or now arcane bond) to summon as a standard action. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Weapon Versatility You gain proficiency in three weapons with the two handed or versatile property. As normal, you can’t increase an ability score above 20 using this feature. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. Readied Weapon While you are wielding a reach weapon you are holding in two hands, other creatures provoke an opportunity attack from you when they enter your reach. From 1st level, You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. If you select this option a second time, you may stow a previously held weapon or draw it with the same interact with an object. At certain levels, your class gives you the Ability Score Improvement feature. When you use such an effect from this class, the DC equals your cleric spell save DC. Ritual Book You have learned to cast wizard rituals from a ritual book that you possess. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. 16:34. Some deities hoard knowledge and keep its secrets to themselves. At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors. This is the final part of my Graviturgist build. Random Charts. It may use your saving throw modifier if it is higher. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Link: The Breakdown of this variant on YouTube. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Back to the best and worst classes and subclasses in D&D.

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